Mar 24, 2006, 10:16 PM // 22:16
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#61
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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The bloody....friggin...load....screens....(dialup) It's 4:15 PM, I've been DLing ALL night, and all morning....I've loaded a grand total of the Market Place, Cavalon, and Pongmei Vally.
Tip to A.Net:
If you're gonna release so many files...next time release them much eariler so we can have a few weeks to download at our leisure. I'll be lucky to be done by Sunday at this rate.
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Mar 24, 2006, 11:19 PM // 23:19
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#62
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Hey, I LIKE the shoes on that assassin :-p
Looks like a pair of shoes I had in third grade
I LOVe the vampiric horror, but I was real depressed when I saw that the graphic was the same as the bone horror. The flesh golem is great, but I don't see me using it over, say, oob.
I'd love it if they upped the cost to 20 on the little bugger, but made him give me energy with attacks (a decent amount, because he attacks slower than snails).
Oh, and I was saddened that skeletons have _still_ not entered the GW universe. I signed up as a necro on the condition that there would be SKELETONS!
I like the direction they took with armor (a MM set that gives +10def when you have 3+ minions up), but I think the bonus for MM armor is a bit silly. I'm an egomaniacal mage with a penchant for large numbers of dead guys to hang out with! Give me +energy or +regen or even (God forbid, because it would mean higher sac costs) +health.
MM are not tanks, so give us a more appropriate bonus!
I'd definitely love to see more variety in minions! Even cooler, in my opinion, would be elementals for the elementalists. If my ele could summon an Earth Elemental to protect him, I would be happy forever :P
The new ele armor makes me sad that I bought 15k for my guy. I agree with a previous poster that an energy armor set would be nice... but it would also eliminate the demand for _any_ other type of ele armor. It would be balanced if the AL was downed, but otherwise...
Oh, and I'm buying Legionary armor. I love stances and stance tanking, and 110AL is my dream!
The only thing I dislike about the game at all is that there seems to be a bias towards one side or the other, which makes wait times absurd. Other than that, PARTY ON ANET!
(My comp is a 4 year old laptop with a geforce 440go and 512megs of ram and runs this fine. Sucks to be you!)
Last edited by Aeon221; Mar 24, 2006 at 11:23 PM // 23:23..
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Mar 24, 2006, 11:25 PM // 23:25
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#63
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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First I must say Arenanet did a great job in creating this event! I noticed some blocked roads which probably will be accessable in the real game
And that takes me to some points of confusion: I can't figure out how the real game will be just by playing this event. There is a really big difference between the Luxon maps playabillity and the Kurzick maps: The Luxon maps remind me of the happy uncomplicated adventuring in Pre-searing . Lots of space and many ways to avoid unessecary encounters. The Kurzick maps however... Crowded with so many creatures its agro, agro, agro and once more agro... I hope they will change this.
As some other stated, for owners of the original game its no more than an expansion, and I really wonder why they can't dl a special 'add to the original game only version' for a lower price...
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Mar 25, 2006, 01:20 AM // 01:20
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#64
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Academy Page
Join Date: Nov 2005
Location: notts uk
Guild: UndergroundUk (uguk)
Profession: E/Mo
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Quote:
Originally Posted by Linsys
PEOPLE LIKE YOU WHO DONT STOP COMPLAINING
I feel sorry for the developers of this game, if I where them I would quit my job with all you people complaining soo much.
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o-O god, who woke up on the wrong side of the bed this morning? its people like u who cause other people not wanting to post. ffs, get some coffee and chill out!
all i wanted to do was find out other people opinons and what they didnt like. shoot me if this is against the law
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Mar 25, 2006, 01:45 AM // 01:45
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#65
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Pre-Searing Cadet
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Quote:
Originally Posted by DJ Josh
been playing all day and so far my only gripes are that:
1)faction gain seems to be frozen,i can not get more than 6750(luxon)so can not finish the befriend quest.
2)still can not try the missions with the enter tab clock just keeps reseting.
other than that i'm quite impressed so far,+ i got used to not relying on the healer hench in prof so didn't notice how bad they are here.but i can't say i'm having as much trouble with the new enemies as some seem to be and i have only been playing with hench so far.
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1) You get faction from competitive missions. The ones with the enter mission button.
2) it isn't broken. You just have to wait longer. It's a pvp mission and if the other faction isn't joining, then it take a long time before it starts.
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Mar 25, 2006, 03:21 AM // 03:21
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#66
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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One thing I really don't like is that if you are out questing and go into a competition town that you just discovered, you are kicked from your party and have no way to reform.
You then have to meet up in the last town that you were in and travel all the way to wherever you might have been in order to finish up the quest.
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Mar 25, 2006, 04:25 AM // 04:25
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#68
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Desert Nomad
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
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List of things I'm not impressed with:
1) Ugly armors for Nec and Ele.
Assasin armor looks more like it was taken from some cheesy anime. Should be black from the start, should cover the whole head, not just the face.
2)Ritualist's Spirits are just recycled versions of Mraggath or whatever that thing's name was.
3)Most new faces suck, allthough I have to admit there are a couple of nice ones. Also, why are they mostly asian, I understand that this is an asian themed game, but what if someone wants some new "european" faces?
3)Katana is a two handed weapon. I love the idea of japaneese swords, but one handed jap swords are named differently.. Was it Wakizashi? or Ninja-To?
4)Most new sword skills feel underpowered compared to axe. Some seem useless.
5)No 1on 1 pvp. Not even in guild hall for training purposes.
There are many other more signifficant issues, but I'm hoping those will be corrected in the final release.
Things I'm impressed with:
1) Most new dances are quite nice.
2)Many great and very useful skills. Many great new hair styles, some nice armors.
3) New interesting features.
Hope Anet reads this.
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Mar 25, 2006, 04:28 AM // 04:28
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#69
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Academy Page
Join Date: Mar 2006
Location: Somewhere...
Guild: Guild Of Dangerous Surprise [GODS]
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Atleast this is only the Beta testing stage, so look for more content when the game comes out.
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Mar 25, 2006, 04:37 AM // 04:37
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#70
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Underworld Spelunker
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Quote:
Originally Posted by Tombstone
It's ridiculous to be born at level 20 with no way to go up, plus starting level 1 with easier missions is where people learn how to play. Chapter 1 was written very well with excellent character progression. Chapter 2 should imo be a continuance and not a stand alone product.
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SIGHHH................
since you did not read it i will pass on a little secret.
there is the equivalent of starting presear for people starting a Factions character.
they announced many times FOR THE BWE ONLY you would start out level 20 fully equipped.
FOR THE BWE ONLY.
they do not have weeks for people to learn and advance a character before releasing the game.
this is only a small peak at a very small part of the game so relax.
if you want to grow up in Faction land make a character and spend your formative years in the monestary and then go forth to adventure
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Mar 25, 2006, 05:00 AM // 05:00
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#71
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Ascalonian Squire
Join Date: Mar 2006
Location: Ohio - soon NB, Canada!
Guild: Biscuit of Dewm
Profession: E/Mo
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I was very impressed by the game... very, very much. The graphics are gorgeous and the area's are really nice!
I agree the Assassin looks skinny and unshapely, the female could pass for a male, seriously. The armor is okay but its sort of asexual.
The HENCHIES do seem MUCH smarter. I took them out with me in a several areas and didnt die once (then again, I had 2 healers, a protection AND a guardian) so that has improved.
As for the lag, not much could be done about that, was rather annoying in a fight, however!
The assassin skills will light up when they are able to used - if its a lead attack it wont but the follow ups and duals will light up once the one that is supposed to be done before it has cast.
The faces for the female assassin (actually for females in general) are absolutely horrid however. I only found one I liked, the others looked reallllllllllllllly ugly! I hope they at least join them all together when its released (or bring ones from Prophecies over).
I'm quite happy and I can't wait for the game to come out ^_^
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Mar 25, 2006, 05:43 AM // 05:43
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#72
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Ascalonian Squire
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Quote:
Originally Posted by Loviatar
this is only a small peak at a very small part of the game so relax.
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I hope that this is a small chunk of the game. Well, they did such a good job with chapter 1 so let's hope Chapter 2 will be at least half as good.
I'm more concerned about the gameplay then the looks of characters. I hear alot of people complaining about how certain things look. I would carry a plain stick for a weapon if it had the stats I wanted and wouldn't complain. I think Anet did a good job on character appearance variety.
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Mar 25, 2006, 05:59 AM // 05:59
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#73
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Seshlings
Profession: E/Me
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Henchies running off to the next group of foe and bringing them back to you.
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Mar 25, 2006, 06:27 AM // 06:27
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#74
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Th double skills are dumb. Extremely. If they wanted to give certain skills to Faction only players that were available in original GW, they could have just included these skills in the core skills set and given the rest of us 30 or so new and unique skills. This was very disappointing. ANet that prides itself on originality has decided to double up skills because they wanted to introduce 300 "new" skills and didn't feel like spending more time thinking it over past 270 or so. Really... disappointing.
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Mar 25, 2006, 07:43 AM // 07:43
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#75
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Academy Page
Join Date: Mar 2006
Guild: Make Ole Na Hoa Alii Kaua [LoNo]
Profession: R/
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i wish ppl wouldnt complain about the load times, it only took forever for the first time you went to each zone cuz it was loading all the AWESOME stuff. i mean cmon, it was worth it to wait a while for it once and when ppl complain about not having enough mission and what not, its a preview not the game...
im personally loving the event and a cant wait till april
i totally agree with this:
Quote:
Originally Posted by Wyldie
I think some of you are missing the point here. Factions is designed as a stand alone game. That means it can be played alone - apart from Prophecies. Therefore, of course you are going to have the same skills available in both games - with different names for the different character classes.
Don't think of the bad side of things so much - if you like these skills it gives you room to put 2 of them on your skill bar at the same time!!
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Last edited by Dragonheart; Mar 25, 2006 at 07:49 AM // 07:49..
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Mar 25, 2006, 07:50 AM // 07:50
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#76
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Quote:
Originally Posted by Rieselle
Elem spell graphics on the new skills are pretty tame. In some cases, even worse than Ch 1.
Dissappointed at the number of clone skills. I hope they are placeholders or are at least modified a little. Also, the skills I would really want cloned (eg, fireball) are not cloned.
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Actually Breath Of Fire is not too bad. More like that please
(Although it doesnt really look like a breath of fire... make it blue and it'd be a perfect maelstrom though
It seems the clone skills are here to stay. I'm dissappointed, but oh well, it's not the end of the world.
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Mar 25, 2006, 07:51 AM // 07:51
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#77
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Hella Good
Th double skills are dumb. Extremely. If they wanted to give certain skills to Faction only players that were available in original GW, they could have just included these skills in the core skills set and given the rest of us 30 or so new and unique skills. This was very disappointing. ANet that prides itself on originality has decided to double up skills because they wanted to introduce 300 "new" skills and didn't feel like spending more time thinking it over past 270 or so. Really... disappointing.
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Play magic the gathering, this is a good thing actually. How many times have you though, if I can take this same skill more then once on the bar?
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Mar 25, 2006, 07:58 AM // 07:58
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#78
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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All in all, I'm happy with the event. I like the new skill additions that I've see and played with (Ether Signet is one of my favorites), I like the new weapon skins, and I like the feel of the game (very different from GW: P). I do, however, have one nagging complaint and disappointment, however...
Lace? What am I? A Mesmer?! Just drop the frills, and I'll be much happier. On the plus side, I LOVE you for adding +Def w/ Stance armor for the Rangers. My Sword Ranger LOVES you! <3
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Mar 25, 2006, 08:43 AM // 08:43
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#80
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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What am i not impressed with...hmn...lets see...
map zones are still fairly small.
The alliance battles are fun, but really just turn into minion factory battles.
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